The thing about StarCraft Remastered, which I assure you is very
high praise, is that for the most part I'm not noticing it.
StarCraft came out in 1998, and I've been playing it casually ever since*. I mean, I've never been anything more than a casual player of anything
, really, but StarCraft and Quake are the ones I've been most serious about. (For both of those games, I feel like I need a disclaimer noting that I've never gotten into multiplayer for either, and in both cases, multiplayer is a THING
I'm also not a very visual person in general, and that's obviously a factor when I say that I'm not really noticing
the whole "remastered" part. Many parts of the game have benefited hugely, of course--scruloose
wandered in a few days ago and admired the Zerg hive--and when I stop and look, yeah, I can certainly see that there's more detail and all that jazz.
But mostly? I'm just playing and not having to think about
"oh yeah, this game is nearly 20 years old". The remaster included updating everything behind the scenes so the game plays just fine on newer machines without having to jump through all kinds of hoops to make it run, and there's no pixelation, no glaring visual cues that by computer standards, the game is OLD. There's nothing jarring or awkward.
It's wonderful. *^^*
There are a few things here and there in the gameplay that are hard to come back to after being very used to StarCraft II (which started coming out in 2010, so while I don't think it's fundamentally as
strong a game as the original, it's far more modern); for me, the biggest challenge is reminding myself that when I'm playing as the Terrans, the SCVs--the incredibly basic unit that builds and repairs things--don't notice
that repairs need doing. They can be idling happily right up against a structure on the verge of collapse and not have a care in the world, or a notion of maybe doing something about it. SCII gave them a minuscule amount of common sense, so they don't need to be micromanaged, and that's a vast
*That is, after the summer--and you know, I don't remember actually realizing that it was a brand-new game
--of calling myself a StarCraft widow because scruloose
and Mark, who were roommates at the time, were very into it, and I didn't see the appeal at all and was awfully bored.
(I always think of StarCraft as being a dull game to watch if you're not also a player, because that was my experience with it, but Ginny started playing after watching me for a while, so clearly mileage varies!)
If any of you are StarCraft players, I don't know about it, so I'm gonna stop there. But if anyone is
familiar and cares about such things, I just finished the Zerg missions in SCI and am deciding whether to play through the Protoss missions or not before moving on to Brood War, the expansion. (And if I do that
, do I keep skipping the Protoss, since Brood War begins with them?) I'm not as thrilled with the Zerg in SCII as I am with the Terrans, but here in the original game, I'm a Zerg girl through and through, and also always happy with the Terrans. But the Protoss...? Meh. I haven't even bothered buying the Protoss campaign for SCII.
I do know I need to brace myself for Brood War. I'm a very cautious player, and IIRC the Brood War AI is much, much
smarter and more aggressive than the original version. Meep.